Trouble with graphical errors in some maps?

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Trouble with graphical errors in some maps?

Post  [CBS]KillYa! on Mon Mar 31, 2008 9:38 pm

Hi all,

try to use the latest D3D8 Driver for UT!

You can get it here: http://cwdohnal.home.mindspring.com/utglr/

Copy D3D8Drv.dll and D3D8Drv.int into ut\sytem directory - overwrite existing files.

Now edit the unrealtournament.ini (located in ut\system directory) and change
(after doing a backup of this file) the following:

[D3DDrv.D3D8RenderDevice] to

[D3D8Drv.D3D8RenderDevice]
and save the unrealtournament.ini. Check if changes took effect and problem is solved or not.

The following lines are taken from my unrealtournament.ini. If you still have trouble, use these settings:

[D3D8Drv.D3D8RenderDevice]
ZRangeHack=True
TexDXT1ToDXT3=True
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
DescFlags=1
dwDeviceId=21600
dwVendorId=4098
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=True
UseVideoMemoryVB=False
UseVSync=False

__________________________________________________________________________________________________
    Cheers!


I use




[CBS]KillYa!
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